diff options
author | Przemyslaw <prymula76@outlook.com> | 2024-04-01 08:55:31 +0200 |
---|---|---|
committer | Przemyslaw <prymula76@outlook.com> | 2024-04-01 08:55:31 +0200 |
commit | 89656e1787faf956c3c122693edc7bb00b1908a3 (patch) | |
tree | f5c44a154b7e667343f3be20f41e4282aed1af9b /src/menu.c |
Init
Diffstat (limited to 'src/menu.c')
-rw-r--r-- | src/menu.c | 879 |
1 files changed, 879 insertions, 0 deletions
diff --git a/src/menu.c b/src/menu.c new file mode 100644 index 0000000..31e204b --- /dev/null +++ b/src/menu.c @@ -0,0 +1,879 @@ +#include "trix.h"
+/*
+ * Trix - klikanie po klockach
+ * Przemysław R. Pietraszczyk
+ *
+ * paźdżiernik 2006 r.
+ *
+ * licencja: Public Domain
+ */
+ /*
+#if WINDOWS
+//#include "img\\about.xpm"
+#include "xpm//about.xpm"
+#elif LINUX
+#include "xpm//about.xpm"
+#endif
+*/
+#define Y_RETURN 400
+
+
+#define X_START X_CENTER(white_start_inscription->w)
+#define X_HISCORES X_CENTER(white_hiscores_inscription->w)
+#define X_ABOUT X_CENTER(white_about_inscription->w)
+#define X_OPTIONS X_CENTER(white_options_inscription->w)
+
+#define X_RETURN X_CENTER(white_return_inscription->w)
+
+#define X_START_LEVEL X_CENTER(start_level_inscription->w)
+#define X_TOPICAL_LEVEL 150
+#define X_MINUS 165
+#define X_PLUS 250
+#define X_NET 165
+
+#define Y_START_LEVEL 100
+#define Y_TOPICAL_LEVEL 150
+#define Y_NET 250
+
+// z trix.h begin
+SDL_Surface * block[8];
+SDL_Surface * explode;
+SDL_Surface * bomb;
+SDL_Surface * wall;
+SDL_Surface * smoke;
+
+SDL_Surface * net;
+SDL_Surface * banner;
+SDL_Surface * bg;
+SDL_Surface * screen;
+TTF_Font* font;
+
+SDL_Renderer * renderer;
+SDL_Texture * tex_screen;
+
+SDL_Rect source, dest;
+//int use_net; // zmienna wyswietlania siatki
+//int start_level; // start gry od poziomu ...
+//int score;
+//int bonus; // nalicza premie
+
+//char * hifile; // path do hiscore
+
+
+int use_net; // zmienna wyswietlania siatki
+int start_level; // start gry od poziomu ...
+int score;
+int bonus; // nalicza premie
+
+char * hifile; // path do hiscore
+struct tab tab_hiscores[5];
+char catalogue[N_PIC][40];
+struct FIELD field[23][26];
+// z trix.h end
+
+
+SDL_Surface * prepare_text(int r, int b, int g, char *buffer);
+void draw_text (int x, int y, SDL_Surface * image);
+void save_settings(void);
+void print_inscription(char * buffor, int desx, int desy);
+void save_hiscores_to_file (void);
+
+/* sortuje tabele wynikiow i umieszcza
+ nowy wpis na odpowiednim miejscu */
+void prepare_new_place(char *new_name) {
+
+ int i, j, hi = -1;
+
+ /* szukamy miejsca na wpis */
+ for (i=4; i>=0; --i) {
+ if (tab_hiscores[i].score < score)hi = i;
+ }
+
+ /* przesowamy gorsze wyniki o miejsce w dol */
+ for (i=4; i>hi; --i) {
+ tab_hiscores[i].score = tab_hiscores[i-1].score;
+ strcpy(tab_hiscores[i].name, tab_hiscores[i-1].name);
+ }
+
+ /* nowy wpis */
+ tab_hiscores[hi].score = score;
+ strcpy(tab_hiscores[hi].name, new_name);
+
+
+ /* zapamietanie wpisu */
+ save_hiscores_to_file();
+
+}
+
+
+/* pobiera imie gracza */
+void get_name_of_player(void) {
+
+ int i, done, p;
+ SDL_Rect srcrect, destrect;
+ SDL_Surface * enter = NULL;
+ SDL_Surface * enter_name_inscription;
+ char buffor[20];
+
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+
+#define MAX 20
+
+ /* wypisanie informacji o wprowadzeniu danych */
+ enter_name_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ENTER YOUR NAME");
+ draw_text(X_CENTER(enter_name_inscription->w) , 100, enter_name_inscription);
+
+ //SDL_Flip(screen);
+
+ p = done = 0;
+ while (!done)
+ {
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent (&event))
+ {
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+// printf("Nacini�o klawisz: %s\n",
+// SDL_GetKeyName(event.key.keysym.sym));
+
+ if (event.key.keysym.sym==SDLK_ESCAPE)
+ done = 1;
+
+ /* kasowanie ostatniej litery */
+ if (event.key.keysym.sym==SDLK_BACKSPACE)
+ {
+ if (p) {
+ /* skracamy bufor */
+ --p;
+ buffor[p] = '\0';
+
+ /* najperw czyscimy miejsce wpisu */
+ destrect = set_rect(0, 150, screen->w,enter->h);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_UpdateRect(screen, 0, 150, screen->w, enter->h);
+
+ SDL_FreeSurface(enter);
+
+ if (strlen(buffor)) {
+ enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor);
+ draw_text(X_CENTER(enter->w), 150, enter);
+ // SDL_UpdateRect(screen, X_CENTER(enter->w), 150,
+ // enter->w, enter->h);
+ }
+ /* jesli bufor jest pusty to koniecznie */
+ else enter = NULL;
+ }
+ break;
+ }
+ /* zatwierdzanie */
+ if (event.key.keysym.sym==SDLK_RETURN)
+ {
+ /* tylko wtedy gdy jest jakis podpis */
+ if (p)
+ prepare_new_place(buffor);
+
+ done = 1;
+ break;
+ }
+ /* dopisywanie litery na koncu */
+ if (p < 20 && event.key.keysym.sym >= 97 &&
+ event.key.keysym.sym <= 122) {
+
+ /* najperw czyscimy miejsce wpisu */
+ destrect = set_rect(0, 150, screen->w,32);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_UpdateRect(screen, 0, 150, screen->w, 32);
+
+ SDL_FreeSurface(enter);
+ sprintf(&buffor[p], "%s", SDL_GetKeyName(event.key.keysym.sym));
+ ++p;
+ enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor);
+ draw_text(X_CENTER(enter->w), 150, enter);
+ //SDL_UpdateRect(screen, X_CENTER(enter->w), 150,
+ // enter->w, enter->h);
+ }
+
+ break;
+ case SDL_QUIT:
+ exit(0);
+ break;
+ }
+ }
+
+ dest = set_rect(0, 0, screen->w, screen->h);
+ //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
+
+ source = set_rect(0, 0, screen->w, screen->h);
+
+ tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
+ SDL_RenderClear ( renderer );
+ SDL_RenderCopy(renderer, tex_screen,&source,&dest);
+ SDL_RenderPresent(renderer);
+ SDL_DestroyTexture(tex_screen);
+
+ }
+
+ SDL_FreeSurface(enter);
+ SDL_FreeSurface(enter_name_inscription);
+
+}
+
+/* opcje */
+void options (void) {
+
+ SDL_Surface * start_level_inscription;
+ SDL_Surface * white_net_inscription;
+ SDL_Surface * yellow_net_inscription;
+ SDL_Surface * white_minus_inscription;
+ SDL_Surface * yellow_minus_inscription;
+ SDL_Surface * white_plus_inscription;
+ SDL_Surface * yellow_plus_inscription;
+ SDL_Surface * yes_inscription;
+ SDL_Surface * no_inscription;
+ SDL_Surface * white_return_inscription;
+ SDL_Surface * yellow_return_inscription;
+
+
+ int done;
+ SDL_Rect srcrect, destrect;
+ char buffor[10];
+
+ start_level_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START LEVEL");
+ white_net_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NET:");
+ yellow_net_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "NET:");
+ white_minus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "<<");
+ yellow_minus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "<<");
+ white_plus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, ">>");
+ yellow_plus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, ">>");
+ yes_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "YES");
+ no_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NO ");
+
+ white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU");
+ yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU");
+
+ /* czysci ekran */
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+
+ draw_text(X_START_LEVEL, Y_START_LEVEL, start_level_inscription);
+ draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription);
+ draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription);
+
+ sprintf(buffor, "%2d", start_level);
+ print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
+
+ draw_text(X_NET, Y_NET, white_net_inscription);
+
+ if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription);
+ else draw_text(X_NET+60, Y_NET, yes_inscription);
+
+ draw_text(X_RETURN, Y_RETURN, white_return_inscription);
+
+ ////SDL_Flip(screen);
+
+ done = 0;
+ while (!done)
+ {
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent (&event))
+ {
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+// printf("Nacini�o klawisz: %s\n",
+// SDL_GetKeyName(event.key.keysym.sym));
+
+ if (event.key.keysym.sym==SDLK_ESCAPE)
+ done = 1;
+ break;
+ case SDL_QUIT:
+ exit(0);
+ break;
+ case SDL_MOUSEMOTION:
+
+ case SDL_MOUSEBUTTONDOWN:
+// printf("Nacini�o przycisk o numerze %d na "
+// "punkcie o wsp�rz�nych %d,%d\n", event.button.button,
+// event.button.x, event.button.y);
+ /* Kursor na << */
+ if (!event.button.button && event.button.x >= X_MINUS &&
+ event.button.y >= Y_TOPICAL_LEVEL &&
+ event.button.x <= X_MINUS + yellow_minus_inscription->w &&
+ event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) {
+
+ draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription);
+ // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
+ // yellow_minus_inscription->w, yellow_minus_inscription->h);
+
+ }
+ /* gdy wcisnieto << */
+ else if (event.button.button && event.button.x >= X_MINUS &&
+ event.button.y >= Y_TOPICAL_LEVEL &&
+ event.button.x <= X_MINUS + yellow_minus_inscription->w &&
+ event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) {
+
+ if (start_level > 1) start_level -= 1;
+
+ /* wymazuje wpis */
+ destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32);
+ SDL_FillRect(screen,&destrect,0);
+ // SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32);
+
+ /* nowy wpis */
+ sprintf(buffor, "%2d", start_level);
+ print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
+ //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32);
+
+ /* << na zolto */
+ draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription);
+ //SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
+ // yellow_minus_inscription->w, yellow_minus_inscription->h);
+ }
+ else {
+ /* << na bialo */
+ draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription);
+ // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
+ // white_minus_inscription->w, white_minus_inscription->h);
+ }
+ /* kursor na >> */
+ if (!event.button.button && event.button.x >= X_PLUS &&
+ event.button.y >= Y_TOPICAL_LEVEL &&
+ event.button.x <= X_PLUS + yellow_plus_inscription->w &&
+ event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) {
+
+ draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription);
+ //SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
+ // yellow_plus_inscription->w, yellow_plus_inscription->h);
+
+ }
+ /* gdy wcisnieto >> */
+ else if (event.button.button && event.button.x >= X_PLUS &&
+ event.button.y >= Y_TOPICAL_LEVEL &&
+ event.button.x <= X_PLUS + yellow_plus_inscription->w &&
+ event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) {
+
+ if (start_level<10) start_level += 1;
+
+ /* wymazuje wpis */
+ destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32);
+
+ /* nowy wpis */
+ sprintf(buffor, "%2d", start_level);
+ print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
+ //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32);
+
+ /* >> na zolto */
+ draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription);
+ // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
+ // yellow_plus_inscription->w, yellow_plus_inscription->h);
+ }
+ else {
+ /* >> na bialo */
+ draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription);
+ // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
+ // white_plus_inscription->w, white_plus_inscription->h);
+// printf ("nie wcisnieto \n");
+ }
+ /* kursor na NET */
+ if (!event.button.button && event.button.x >= X_NET &&
+ event.button.y >= Y_NET &&
+ event.button.x <= X_NET + yellow_net_inscription->w &&
+ event.button.y <= Y_NET + yellow_net_inscription->h) {
+
+ draw_text(X_NET, Y_NET, yellow_net_inscription);
+ //SDL_UpdateRect(screen, X_NET, Y_NET,
+ // yellow_net_inscription->w, yellow_net_inscription->h);
+
+ }
+ /* gdy wcisnieto NET */
+ else if (event.button.button && event.button.x >= X_NET &&
+ event.button.y >= Y_NET &&
+ event.button.x <= X_NET + yellow_net_inscription->w &&
+ event.button.y <= Y_NET + yellow_net_inscription->h) {
+
+ if (use_net) use_net =0;
+ else use_net =1;
+
+ /* wymazuje wpis */
+ destrect = set_rect(X_NET+60,Y_NET,
+ yes_inscription->w,yes_inscription->h);
+ SDL_FillRect(screen,&destrect,0);
+
+ /* ustawia odpowiedni tekst */
+ if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription);
+ else draw_text(X_NET+60, Y_NET, yes_inscription);
+
+ // SDL_UpdateRect(screen, X_NET+60, Y_NET,
+ // yes_inscription->w, yes_inscription->h);
+
+ draw_text(X_NET, Y_NET, yellow_net_inscription);
+ // SDL_UpdateRect(screen, X_NET, Y_NET,
+ // yellow_net_inscription->w, yellow_net_inscription->h);
+ }
+ else {
+
+ draw_text(X_NET, Y_NET, white_net_inscription);
+ //SDL_UpdateRect(screen, X_NET, Y_NET,
+ // white_net_inscription->w, white_net_inscription->h);
+// printf ("nie wcisnieto \n");
+ }
+
+ /* Kursor na powrot do menu */
+ if (!event.button.button && event.button.x >= X_RETURN &&
+ event.button.y >= Y_RETURN &&
+ event.button.x <= X_RETURN + yellow_return_inscription->w &&
+ event.button.y <= Y_RETURN + yellow_return_inscription->h) {
+
+ draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // yellow_return_inscription->w, yellow_return_inscription->h);
+
+ }
+
+ /* gdy wcisnieto powrot do menu */
+ else if (event.button.button && event.button.x >= X_RETURN &&
+ event.button.y >= Y_RETURN &&
+ event.button.x <= X_RETURN + yellow_return_inscription->w &&
+ event.button.y <= Y_RETURN + yellow_return_inscription->h) {
+
+ done = 1;
+ save_settings();
+ draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // yellow_return_inscription->w, yellow_return_inscription->h);
+ }
+ else {
+ /* powrot do menu na bialo */
+ draw_text(X_RETURN, Y_RETURN, white_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // white_return_inscription->w, white_return_inscription->h);
+ }
+
+ break;
+ }
+ }
+// //SDL_Flip(screen);
+ dest = set_rect(0, 0, screen->w, screen->h);
+ //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
+
+ source = set_rect(0, 0, screen->w, screen->h);
+
+ tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
+ SDL_RenderClear ( renderer );
+ SDL_RenderCopy(renderer, tex_screen,&source,&dest);
+ SDL_RenderPresent(renderer);
+ SDL_DestroyTexture(tex_screen);
+ }
+
+
+
+ // czyscimy ekran przed powrotem
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_Flip(screen);
+
+
+
+ SDL_FreeSurface(start_level_inscription);
+ SDL_FreeSurface(white_net_inscription);
+ SDL_FreeSurface(yellow_net_inscription);
+ SDL_FreeSurface(white_minus_inscription);
+ SDL_FreeSurface(yellow_minus_inscription);
+ SDL_FreeSurface(white_plus_inscription);
+ SDL_FreeSurface(yellow_plus_inscription);
+ SDL_FreeSurface(yes_inscription);
+ SDL_FreeSurface(no_inscription);
+ SDL_FreeSurface(white_return_inscription);
+ SDL_FreeSurface(yellow_return_inscription);
+
+}
+
+void wait_for_return (void) {
+
+ int done;
+ SDL_Surface * white_return_inscription;
+ SDL_Surface * yellow_return_inscription;
+
+ white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU");
+ yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU");
+
+ draw_text(X_RETURN, Y_RETURN, white_return_inscription);
+
+// //SDL_Flip(screen);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // white_return_inscription->w, white_return_inscription->h);
+
+
+ done = 0;
+ while (!done)
+ {
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent (&event))
+ {
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+// printf("Nacini�o klawisz: %s\n",
+// SDL_GetKeyName(event.key.keysym.sym));
+
+ if (event.key.keysym.sym==SDLK_ESCAPE)
+ done = 1;
+ break;
+ case SDL_QUIT:
+ exit(0);
+ break;
+ case SDL_MOUSEMOTION:
+
+ case SDL_MOUSEBUTTONDOWN:
+// printf("Nacini�o przycisk o numerze %d na "
+// "punkcie o wsp�rz�nych %d,%d\n", event.button.button,
+// event.button.x, event.button.y);
+
+ /* Kursor na powrot do menu */
+ if (!event.button.button && event.button.x >= X_RETURN &&
+ event.button.y >= Y_RETURN &&
+ event.button.x <= X_RETURN + yellow_return_inscription->w &&
+ event.button.y <= Y_RETURN + yellow_return_inscription->h) {
+
+ draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // yellow_return_inscription->w, yellow_return_inscription->h);
+
+ }
+
+ /* gdy wcisnieto powrot do menu */
+ else if (event.button.button && event.button.x >= X_RETURN &&
+ event.button.y >= Y_RETURN &&
+ event.button.x <= X_RETURN + yellow_return_inscription->w &&
+ event.button.y <= Y_RETURN + yellow_return_inscription->h) {
+
+ done = 1;
+ draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // yellow_return_inscription->w, yellow_return_inscription->h);
+ }
+ else {
+ /* powrot do manu na bialo */
+ draw_text(X_RETURN, Y_RETURN, white_return_inscription);
+ // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
+ // white_return_inscription->w, white_return_inscription->h);
+ }
+
+ break;
+ }
+ }
+
+
+ dest = set_rect(0, 0, screen->w, screen->h);
+ //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
+
+ source = set_rect(0, 0, screen->w, screen->h);
+
+ tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
+ SDL_RenderClear ( renderer );
+ SDL_RenderCopy(renderer, tex_screen,&source,&dest);
+ SDL_RenderPresent(renderer);
+ SDL_DestroyTexture(tex_screen);
+
+ }
+
+ SDL_FreeSurface(white_return_inscription);
+ SDL_FreeSurface(yellow_return_inscription);
+}
+
+
+void about (void) {
+
+ SDL_Surface * about;
+ SDL_Rect srcrect, destrect;
+
+ about=IMG_ReadXPMFromArray(about_xpm);
+ if(!about) {
+ printf("IMG_ReadXPMFromArray: %s\n", IMG_GetError());
+ exit(1);
+ }
+
+ /* czysci ekran */
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+
+ /* umieszcza inskrypcje na ekranie */
+ destrect = set_rect(X_CENTER(about->w),50,about->w,about->h);
+ srcrect = set_rect(0, 0, about->w, about->h);
+ SDL_BlitSurface(about,&srcrect, screen,&destrect);
+// SDL_UpdateRect(screen, X_CENTER(about->w), 50, about->w, about->h);
+
+ //SDL_Flip(screen);
+
+ wait_for_return();
+
+ SDL_FreeSurface(about);
+
+ /* czyscimy ekran przed powrotem */
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_Flip(screen);
+
+}
+
+
+
+
+void hiscores(void) {
+
+ SDL_Surface * place_inscription[5];
+ SDL_Rect srcrect, destrect;
+ int done, i, y_place;
+ char buffor[50];
+
+
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+
+ /* tworzenie obrazkow z wynikami */
+ for (i=0; i<5; ++i) {
+ sprintf(buffor, "%d %s %d", i+1, tab_hiscores[i].name, tab_hiscores[i].score);
+ place_inscription[i]= (SDL_Surface *) prepare_text(255, 255, 255, buffor);
+ }
+
+
+ /* wypisuje ranking */
+ y_place = 50;
+ for (i=0; i<5; ++i) {
+ draw_text(X_CENTER(place_inscription[i]->w), y_place, place_inscription[i]);
+ y_place += 50;
+ }
+ //SDL_Flip(screen);
+
+ wait_for_return();
+
+ /* usuwanie obrazkow*/
+ for (i=0; i<5; ++i)
+ SDL_FreeSurface(place_inscription[i]);
+
+
+ // czyscimy ekran przed powrotem
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+ //SDL_Flip(screen);
+
+
+}
+
+
+int menu() {
+
+ int done;
+ SDL_Rect srcrect, destrect;
+ SDL_Surface * white_start_inscription;
+ SDL_Surface * yellow_start_inscription;
+ SDL_Surface * white_hiscores_inscription;
+ SDL_Surface * yellow_hiscores_inscription;
+ SDL_Surface * white_about_inscription;
+ SDL_Surface * yellow_about_inscription;
+ SDL_Surface * white_options_inscription;
+ SDL_Surface * yellow_options_inscription;
+
+
+ white_start_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START");
+ white_hiscores_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "HiSCORES");
+ white_about_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ABOUT");
+ white_options_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "OPTIONS");
+ yellow_start_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "START");
+ yellow_hiscores_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "HiSCORES");
+ yellow_about_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "ABOUT");
+ yellow_options_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "OPTIONS");
+
+ /* czysci ekran */
+ destrect = set_rect(0,0,screen->w,screen->h);
+ SDL_FillRect(screen,&destrect,0);
+
+ /* rysuje banner */
+ destrect = set_rect(X_CENTER(banner->w),50,banner->w,banner->h);
+ srcrect = set_rect(0, 0, banner->w, banner->h);
+ SDL_BlitSurface(banner,&srcrect, screen,&destrect);
+ // SDL_UpdateRect(screen, X_CENTER(banner->w), 50, banner->w, banner->h);
+
+
+ draw_text(X_START, Y_START, white_start_inscription);
+ draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription);
+ draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription);
+ draw_text(X_ABOUT, Y_ABOUT, white_about_inscription);
+
+ //SDL_Flip(screen);
+
+ done = 0;
+ while (!done)
+ {
+ SDL_Event event;
+
+ /* Check for events */
+ while (SDL_PollEvent (&event))
+ {
+ switch (event.type)
+ {
+ case SDL_KEYDOWN:
+// printf("Nacini�o klawisz: %s\n",
+// SDL_GetKeyName(event.key.keysym.sym));
+
+ if (event.key.keysym.sym==SDLK_ESCAPE)
+ done = QUIT_GAME;
+ break;
+ case SDL_QUIT:
+ done = QUIT_GAME;
+ break;
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ /* kursor na starcie */
+ if (!event.button.button && event.button.x >= X_START &&
+ event.button.y >= Y_START &&
+ event.button.x <= X_START + yellow_start_inscription->w &&
+ event.button.y <= Y_START + yellow_start_inscription->h) {
+
+ draw_text(X_START, Y_START, yellow_start_inscription);
+ // SDL_UpdateRect(screen, X_START, Y_START,
+ // yellow_start_inscription->w, yellow_start_inscription->h);
+ }
+ /* gdy wcisnieto start */
+ else if (event.button.button && event.button.x >= X_START &&
+ event.button.y >= Y_START &&
+ event.button.x <= X_START + yellow_start_inscription->w &&
+ event.button.y <= Y_START + yellow_start_inscription->h) {
+
+ done = START_GAME;
+
+ draw_text(X_START, Y_START, yellow_start_inscription);
+ // SDL_UpdateRect(screen, X_START, Y_START,
+ // yellow_start_inscription->w, yellow_start_inscription->h);
+ }
+ else {
+ /* kursor poza napisem start */
+ draw_text(X_START, Y_START, white_start_inscription);
+ // SDL_UpdateRect(screen, X_START, Y_START,
+ // white_start_inscription->w, white_start_inscription->h);
+ }
+ /* kursor na hiscores */
+ if (!event.button.button && event.button.x >= X_HISCORES &&
+ event.button.y >= Y_HISCORES &&
+ event.button.x <= X_HISCORES + yellow_hiscores_inscription->w &&
+ event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) {
+
+ draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription);
+ // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
+ // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h);
+ }
+ /* gdy wcisnieto hiscores */
+ else if (event.button.button && event.button.x >= X_HISCORES &&
+ event.button.y >= Y_HISCORES &&
+ event.button.x <= X_HISCORES + yellow_hiscores_inscription->w &&
+ event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) {
+
+ done = HISCORES;
+
+ draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription);
+ // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
+ // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h);
+ }
+ else {
+ /* kursor poza napisem hiscore */
+ draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription);
+ // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
+ // white_hiscores_inscription->w, white_hiscores_inscription->h);
+ }
+ /* kursor na options */
+ if (!event.button.button && event.button.x >= X_OPTIONS &&
+ event.button.y >= Y_OPTIONS &&
+ event.button.x <= X_OPTIONS + yellow_options_inscription->w &&
+ event.button.y <= Y_OPTIONS + yellow_options_inscription->h) {
+
+ draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription);
+ // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
+ // yellow_options_inscription->w, yellow_options_inscription->h);
+ }
+ /* gdy wcisnieto options */
+ else if (event.button.button && event.button.x >= X_OPTIONS &&
+ event.button.y >= Y_OPTIONS &&
+ event.button.x <= X_OPTIONS + yellow_options_inscription->w &&
+ event.button.y <= Y_OPTIONS + yellow_options_inscription->h) {
+
+ done = OPTIONS;
+
+ draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription);
+ // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
+ // yellow_options_inscription->w, yellow_options_inscription->h);
+ }
+ else {
+ /* kursor poza napisem options */
+ draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription);
+ // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
+ // white_options_inscription->w, white_options_inscription->h);
+ }
+
+
+ /* kursor na about */
+ if (!event.button.button && event.button.x >= X_ABOUT &&
+ event.button.y >= Y_ABOUT &&
+ event.button.x <= X_ABOUT + yellow_about_inscription->w &&
+ event.button.y <= Y_ABOUT + yellow_about_inscription->h) {
+
+ draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription);
+ // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
+ // yellow_about_inscription->w, yellow_about_inscription->h);
+ }
+ /* gdy wcisnieto about */
+ else if (event.button.button && event.button.x >= X_ABOUT &&
+ event.button.y >= Y_ABOUT &&
+ event.button.x <= X_ABOUT + yellow_about_inscription->w &&
+ event.button.y <= Y_ABOUT + yellow_about_inscription->h) {
+
+ done = ABOUT;
+
+ draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription);
+ // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
+ // yellow_about_inscription->w, yellow_about_inscription->h);
+ }
+ else {
+ /* kursor poza napisem about */
+ draw_text(X_ABOUT, Y_ABOUT, white_about_inscription);
+ // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
+ // white_about_inscription->w, white_about_inscription->h);
+ }
+
+ break;
+ default:
+ break;
+
+ }
+ }
+
+ dest = set_rect(0, 0, screen->w, screen->h);
+ source = set_rect(0, 0, screen->w, screen->h);
+
+ tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
+ SDL_RenderClear ( renderer );
+ SDL_RenderCopy(renderer, tex_screen,&source,&dest);
+ SDL_RenderPresent(renderer);
+ SDL_DestroyTexture(tex_screen);
+
+ }
+ SDL_FreeSurface(white_start_inscription);
+ SDL_FreeSurface(yellow_start_inscription);
+ SDL_FreeSurface(white_hiscores_inscription);
+ SDL_FreeSurface(yellow_hiscores_inscription);
+ SDL_FreeSurface(white_about_inscription);
+ SDL_FreeSurface(yellow_about_inscription);
+ SDL_FreeSurface(white_options_inscription);
+ SDL_FreeSurface(yellow_options_inscription);
+
+ return done;
+}
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